I have 16 graphs[maximum ] with 4 fastlines in each graph. In each graph 3 fastlines represent min , max and ideal value. 4th fastline is actual values from the hardware. I have to run the test for 18,000 samples. So , first 3 fastlines are already drawn and when the switch is on and data comes in , 4th fastline is drawn. In order to draw the 4th line, I use the method Series4.Add(actualvalue, "" , color.red) . here is the problem. each time the sample is drawn on 4th line. chart has to be refreshed in order to view the plotting of that sample. that also redraws the other 3 fastlines with 18,000 samples in each . so it redraws that many samples without use again and again. I need to draw only 4th fastline. I can not use an array to fill the values up and then assign it as a source of fastline because I dont have any values beforehand. I tried series4.repaint() method and series4.refreshseries() method, but that doesnt repaint 4th series actually. we have to refresh the whole chart. and therefore, it slows down the performance because of high number of samples in each fastline [18,000] and one graph with 4 fastlines and total 16 graphs like this.
I ve already done Series4.AutoRepaint = false, Series4.DrawAllPoints = false; Series4.XValues.Order = ValueListOrder.None , Series4.YValues.Order = ValueListOrder.None
Is there any way I can increase the performance ? Thank you.
I have made a simple code, where I have added 4 charts with 4 FastLines with 18000 points for each fastline using a table to add a initialize values and after I update only the values of Series4. The performance is good for the number of values I am drawing:
public Form1()
{
InitializeComponent();
InitializeChart();
}
// Steema.TeeChart.Styles.FastLine Series1;
Timer timer1, timer2,timer3, timer4;
Random r;
DateTime dt;
DateTime[] Xvalues1;
double[] Yvalues1;
Steema.TeeChart.TChart tChart1, tChart2, tChart3,tChart4;
private void InitializeChart()
{
tChart1 = new TChart();
tChart2 = new TChart();
tChart3 = new TChart();
tChart4 = new TChart();
this.Controls.Add(tChart1);
this.Controls.Add(tChart2);
this.Controls.Add(tChart3);
this.Controls.Add(tChart4);
//Initialize Locations and size
this.Width = 908;
this.Height = 600;
//Location
tChart1.Left = 12;
tChart1.Top = 53;
tChart2.Left = 468;
tChart2.Top = 53;
tChart3.Left = 12;
tChart3.Top = 318;
tChart4.Left = 468;
tChart4.Top = 318;
//Size
tChart1.Width = 373;
tChart1.Height = 236;
tChart2.Width = 373;
tChart2.Height = 236;
tChart3.Width = 373;
tChart3.Height = 236;
tChart4.Width = 373;
tChart4.Height = 236;
tChart1.Aspect.View3D = false;
tChart2.Aspect.View3D = false;
tChart3.Aspect.View3D = false;
tChart4.Aspect.View3D = false;
tChart1.Legend.Visible = false;
tChart2.Legend.Visible = false;
tChart3.Legend.Visible = false;
tChart4.Legend.Visible = false;
tChart1.Panel.Gradient.Visible = false;
tChart2.Panel.Gradient.Visible = false;
tChart3.Panel.Gradient.Visible = false;
tChart4.Panel.Gradient.Visible = false;
tChart1.Axes.Bottom.AxisPen.Visible = false;
tChart2.Axes.Bottom.AxisPen.Visible = false;
tChart3.Axes.Bottom.AxisPen.Visible = false;
tChart4.Axes.Bottom.AxisPen.Visible = false;
tChart1.Axes.Left.AxisPen.Visible = false;
tChart2.Axes.Left.AxisPen.Visible = false;
tChart3.Axes.Left.AxisPen.Visible = false;
tChart4.Axes.Left.AxisPen.Visible = false;
//Series
tChart1.AutoRepaint = false;
tChart2.AutoRepaint = false;
tChart3.AutoRepaint = false;
tChart4.AutoRepaint = false;
for (int i = 0; i < 4; i++)
{
new Steema.TeeChart.Styles.FastLine(tChart1.Chart);
new Steema.TeeChart.Styles.FastLine(tChart2.Chart);
new Steema.TeeChart.Styles.FastLine(tChart3.Chart);
new Steema.TeeChart.Styles.FastLine(tChart4.Chart);
tChart1[i].XValues.DateTime=true;
tChart2[i].XValues.DateTime = true;
tChart3[i].XValues.DateTime = true;
tChart4[i].XValues.DateTime = true;
InitialDataSeries(tChart1[i]);
InitialDataSeries(tChart2[i]);
InitialDataSeries(tChart3[i]);
InitialDataSeries(tChart4[i]);
}
//Axes labels
tChart1.Axes.Bottom.Labels.DateTimeFormat = "dd/MM";
tChart1.Axes.Bottom.Labels.Angle = 90;
tChart2.Axes.Bottom.Labels.DateTimeFormat = "dd/MM";
tChart2.Axes.Bottom.Labels.Angle = 90;
tChart3.Axes.Bottom.Labels.DateTimeFormat = "dd/MM";
tChart3.Axes.Bottom.Labels.Angle = 90;
tChart4.Axes.Bottom.Labels.DateTimeFormat = "dd/MM";
tChart4.Axes.Bottom.Labels.Angle = 90;
tChart1.AutoRepaint = true;
tChart2.AutoRepaint = true;
tChart3.AutoRepaint = true;
tChart4.AutoRepaint = true;
tChart1.Refresh();
tChart2.Refresh();
tChart3.Refresh();
tChart4.Refresh();
//Timer
timer1 = new Timer();
timer1.Start();
timer1.Interval = 100;
timer1.Tick += new EventHandler(timer1_Tick);
}
void timer1_Tick(object sender, EventArgs e)
{
//See the chart data updated.
tChart1[0].Visible = false;
tChart1[1].Visible = false;
tChart1[2].Visible = false;
PopulateSeries(tChart1[3]);
PopulateSeries(tChart2[3]);
PopulateSeries(tChart3[3]);
PopulateSeries(tChart4[3]);
}
private void PopulateSeries(Steema.TeeChart.Styles.Series Series1)
{
r = new Random();
dt = DateTime.Now;
tChart1.AutoRepaint = false;
tChart2.AutoRepaint = false;
tChart3.AutoRepaint = false;
tChart4.AutoRepaint = false;
// show only 50 points - delete the rest
while (Series1.Count > 10000)
{
Series1.Delete(0);
}
if (Series1.Count > 10000)
{
Series1.Delete(0);
}
else
{
for (int t = 0; t < 100; t++)
{
Series1.Add(dt, r.Next(1000));
dt = dt.AddSeconds(15);
}
}
tChart1.AutoRepaint = true;
tChart2.AutoRepaint = true;
tChart3.AutoRepaint = true;
tChart4.AutoRepaint = true;
tChart1.Refresh();
tChart2.Refresh();
tChart3.Refresh();
tChart4.Refresh();
}
private void InitialDataSeries(Steema.TeeChart.Styles.Series Series1)
{
//Arrays
dt = DateTime.Now;
r = new Random();
Xvalues1 = new DateTime[18000];
Yvalues1 = new double[18000];
(Series1 as Steema.TeeChart.Styles.FastLine).DrawAllPoints = false;
for (int j = 0; j < 18000; j++)
{
Xvalues1[j] = dt;
dt = dt.AddSeconds(15);
Yvalues1[j] = r.Next(1000);
}
Series1.Add(Xvalues1, Yvalues1);
}
Could you tell us if it help you? On the other hand, if my code doesn't help you I recommend you use TeeChartDirect2D, this is ideal for the high speed data throughput required by DSP realtime applications. See the White paper, Boosting graphics-rendering performance in Windows Forms, for a closer look.
Thanks,