I am trying to move a body from its initial position to the onTouchEvent x and y. The problem is that the body is moving in a wrong direction. Could someone tell me where is my mistake?
This is my code so far:
public boolean onPlayerTouchEvent(final Scene pScene,
final TouchEvent pSceneTouchEvent) {
final float pValueX = pSceneTouchEvent.getX();
final float pValueY = pSceneTouchEvent.getY();
final float rotation = (float) Math.atan2(pValueX, pValueY);
final float xComp = (float) Math.sin(rotation);
final float yComp = (float) Math.cos(rotation);
if (pSceneTouchEvent.isActionDown()) {
this.mPlayerBody.setLinearVelocity(new Vector2(xComp, yComp));
} else if (pSceneTouchEvent.isActionMove()) {
} else if (pSceneTouchEvent.isActionUp()) {
this.mPlayerBody.setLinearVelocity(new Vector2(0, 0));
}
return true;
}
your rotation (angle) equation in wrong.
try below code . // touchX and touchY global variable
public boolean onPlayerTouchEvent(final Scene pScene,
final TouchEvent pSceneTouchEvent) {
if (pSceneTouchEvent.isActionDown()) {
touchX = pSceneTouchEvent.getX();
touchY = pSceneTouchEvent.getY();
} else if (pSceneTouchEvent.isActionMove()) {
final float pValueX = pSceneTouchEvent.getX()-touchX ;
final float pValueY = pSceneTouchEvent.getY()- touchY;
final float rotation = (float) Math.atan2(pValueY, pValueX);
final float xComp = (float) Math.cos(rotation);
final float yComp = (float) Math.sin(rotation);
this.myBall.getBallBody().setLinearVelocity(
new Vector2(xComp, yComp));
} else if (pSceneTouchEvent.isActionUp()) {
myBall.getBallBody().setLinearVelocity(new Vector2(0, 0));
}
return true;
}