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javascriptfunctiongreasemonkey

Remove a javascript function with Greasemonkey


I visit a website with a javascript file in the head of the HTML

<script language="javascript" src="javscript.js"></script>

The code inside this file is:

// keypress management 
if (document.layers) document.captureEvents(Event.KEYPRESS)
function update(e) {        
    if (document.all) {             // Explorer
        if (event.keyCode==13) document.forms[0].submit();  // 13 = ENTER
        else if (event.keyCode==26) runHelp(hplk);          // 26 = CTRL+Z
        return;
    } else {                                                // mozilla
        if (e.which==13) document.forms[0].submit();        // 13 = ENTER
        else if (e.which==26) runHelp(hplk);                // 122 = CTRL+Z     
        return;         
    }
}
document.onkeypress=update;

I want to disable/remove/replace this function with Greasemonkey.

I tried it with

unsafeWindow.update = function(){}

with no result! (got no errors in the console)

is there a way to kill this function?


Solution

  • It's not clear that update is a global function. If it isn't then that approach won't work.

    But you can override the keypress handler with:

    unsafeWindow.document.onkeypress = function(){};
    



    For a general, high-powered way to selectively block, or replace, any JS (on Firefox), use @run-at document-start and the checkForBadJavascripts function, like so:

    // ==UserScript==
    // @name        _Replace select javascript on a page
    // @include     http://YOUR_SERVER.COM/YOUR_PATH/*
    // @require     https://gist.github.com/raw/2620135/checkForBadJavascripts.js
    // @run-at      document-start
    // @grant       GM_addStyle
    // ==/UserScript==
    /*- The @grant directive is needed to work around a design change
        introduced in GM 1.0.   It restores the sandbox.
    */
    
    checkForBadJavascripts ( [
        [   false,
            /document\.onkeypress\s*=\s*update/,
            function () {
                addJS_Node (myKeypressFunction.toString() );
                addJS_Node ('document.onkeypress = myKeypressFunction;');
            }
        ]
    ] );
    
    
    function myKeypressFunction (evt) {
        /*  DO WHATEVER HERE BUT USE NO GREASEMONKEY FUNCTIONS INSIDE
            THIS FUNCTION.
        */
        console.log ("Keypress function fired.");
    }
    

    See this answer, for more information on checkForBadJavascripts.