I'm trying to figure out the behavior of my program, and that is my best theory as to why its doing what its doing. I was hoping this would use the rand
variable to decide which shape to paint, but instead it seems the paintComponent
method is being invoked many times in-between timer firings, causing many shapes to be painted and I'm trying to understand why.
This is the code:
public class TestPane extends JPanel {
private int yPos0;
private int yPos1;
private int boundary0=750;
private ActionEvent ae = null;
private Graphics g0 = null;
private int count=1;
public TestPane(Color foreground){
setForeground(foreground);
this.setBackground(Color.BLUE);
Timer timer = new Timer(3000,new ActionListener(){
@Override
public void actionPerformed(ActionEvent e){
ae = e;
yPos0 =yPos0+50;
repaint();
}
});
timer.start();
}
@Override
public void paintComponent(Graphics g){
g0 = g;
super.paintComponent(g);
createShape(yPos0);
repaint();
}
public void createShape(int ypos0){
//generate random number between 1 and 3 and assign to rand
int rand = (int)((Math.random()*3)+1);
System.out.println(rand);
if(rand==1){
Graphics2D g2d = (Graphics2D) g0.create();
g2d.setColor(Color.RED);
g2d.drawRect(0, ypos0, 200, 50);
}
if(rand==2){
Graphics2D g2d = (Graphics2D) g0.create();
g2d.setColor(Color.GREEN);
g2d.drawRect(0, ypos0, 150, 50);
g2d.drawRect(50, ypos0+50,50,50);
}
}
}
The reason that paintComponent
is being called so many times is that you are calling repaint
within that method which causes itself to be called ad infinitum. This is not needed as you're already calling repaint
from your Timer
.