Ok, so I've been playing around with SwingWorker a bit and got some simplified code for updating a gui going, but I'm having trouble figuring out how to get the thread to properly terminate when it completes. Currently, it is only terminating via the stop option. How would I set it up to also terminate the thread properly when it finishes its process? Currently, after the return null;
it goes to the package line and hangs.
My code is below:
package concurrency;
import java.util.List;
import java.util.Random;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import java.awt.GridBagLayout;
import java.awt.GridBagConstraints;
import java.awt.Insets;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JProgressBar;
import javax.swing.SwingUtilities;
import javax.swing.SwingWorker;
public class PBTest extends JFrame implements ActionListener {
private final GridBagConstraints constraints;
private final JProgressBar pb, pbF;
private final JButton theButton;
private PBTask pbTask;
private JProgressBar makePB() {
JProgressBar p = new JProgressBar(0,100);
p.setValue(0);
p.setStringPainted(true);
getContentPane().add(p, constraints);
return p;
}
public PBTest() {
super("PBTest");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//Make text boxes
getContentPane().setLayout(new GridBagLayout());
constraints = new GridBagConstraints();
constraints.insets = new Insets(3, 10, 3, 10);
pb = makePB();
pbF = makePB();
//Make buttons
theButton = new JButton("Start");
theButton.setActionCommand("Start");
theButton.addActionListener(this);
getContentPane().add(theButton, constraints);
//Display the window.
pack();
setVisible(true);
}
private static class UpdatePB {
private final int pb1, pb2;
UpdatePB(int pb1s, int pb2s) {
this.pb1 = pb1s;
this.pb2 = pb2s;
}
}
private class PBTask extends SwingWorker<Void, UpdatePB> {
@Override
protected Void doInBackground() {
int prog1 = 0;
int prog2 = 0;
Random random = new Random();
while (prog2 < 100) {
if(prog1 >= 100) {
prog1 = 0;
}
//Sleep for up to one second.
try {
Thread.sleep(random.nextInt(1000));
} catch (InterruptedException ignore) {}
//Make random progress.
prog1 += random.nextInt(10);
prog2 += random.nextInt(5);
publish(new UpdatePB(prog1, prog2));
}
return null;
}
@Override
protected void process(List<UpdatePB> pairs) {
UpdatePB pair = pairs.get(pairs.size() - 1);
pb.setValue(pair.pb1);
pbF.setValue(pair.pb2);
}
}
public void actionPerformed(ActionEvent e) {
if ("Start" == e.getActionCommand() && pbTask == null) {
theButton.setText("Stop");
theButton.setActionCommand("Stop");
(pbTask = new PBTask()).execute();
} else if ("Stop" == e.getActionCommand()) {
theButton.setText("Start");
theButton.setActionCommand("Start");
pbTask.cancel(true);
pbTask = null;
} else {
alertMsg("Thread still running.");
}
}
static void alertMsg(String theAlert) {
JOptionPane.showMessageDialog(null, theAlert);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
new PBTest();
}
});
}
}
Note: this is basically an alteration of the Java tutorials' "flipper" example... I'm not so much a programmer as a code hacker (/sad face/, lol), at the moment, so I'm kind of at a loss as to where to go next.
Anyway, the code works as intended until it finishes. I tried adding the done()
method, but it never attempts to run it, it always just goes to the package line (when stepping through the debugger) and hangs. Am I supposed to return a value other than null or something?
Thanks in advance for any help!
I'm not sure what you're trying to achieve. Your example is working fine. Worker thread runs till the end. In case you want to wait till it ends to do something, you have to call method pbTask.get() somewhere in your code. Otherwise, it will just quietly completes without affecting any of your UI components.
Consider the following change to your method to see how it behaves now. Note, that UI freezes because you make UI wait for the thread to complete, but output "DONE" appears in your log only when the WorkerThread completes.
public void actionPerformed(ActionEvent e) {
if ("Start" == e.getActionCommand() && pbTask == null) {
theButton.setText("Stop");
theButton.setActionCommand("Stop");
(pbTask = new PBTask()).execute();
} else if ("Stop" == e.getActionCommand()) {
theButton.setText("Start");
theButton.setActionCommand("Start");
pbTask.cancel(true);
pbTask = null;
} else {
alertMsg("Thread still running.");
}
try {
pbTask.get();
} catch (InterruptedException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
} catch (ExecutionException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
System.out.println("DONE");
}
This change is just to illustrate the difference. In order to write actual code we need to know more about what you're trying to achieve.
If my extrasensory skills are ok, then you probably want to flip button back to "Start". In order to do this, you need to override done() method in the Worker:
private class PBTask extends SwingWorker<Void, UpdatePB> {
@Override
protected Void doInBackground() {
int prog1 = 0;
int prog2 = 0;
Random random = new Random();
while (prog2 < 100) {
if(prog1 >= 100) {
prog1 = 0;
}
//Sleep for up to one second.
try {
Thread.sleep(random.nextInt(100));
} catch (InterruptedException ignore) {}
//Make random progress.
prog1 += random.nextInt(10);
prog2 += random.nextInt(5);
publish(new UpdatePB(prog1, prog2));
}
return null;
}
@Override
protected void process(List<UpdatePB> pairs) {
UpdatePB pair = pairs.get(pairs.size() - 1);
pb.setValue(pair.pb1);
pbF.setValue(pair.pb2);
}
@Override
protected void done() {
super.done();
theButton.setText("Start");
theButton.setActionCommand("Start");
}
}