I cant find any well explained SIMPLE way of creating animated sprite. Lets say I have 2 .png files to appear rabbit running:
rabbit1.png and rabbit2.png
[Embed(source='assets/rabbit1.png')] public static const R1: Class;
[Embed(source='assets/rabbit2.png')] public static const R2: Class;
i know i can create sprite and add to it frames like this:
var rabbit1:Bitmap = new R1();
var rabbit2:Bitmap = new R2();
var bunny:Sprite = new Sprite();
bunny.addChildAt(rabbit1,1);
bunny.addChildAt(rabbit2,2);
That is OK, but how to animate it in SIMPLE way ? (withour creating extra xml file or like)
Thanks!
Ideally you would create a class, lets say, 'SimpleAnimation', but if you don't want to there is another way (using your code)
var rabbit1:Bitmap = new R1();
var rabbit2:Bitmap = new R2();
var bunny:Sprite = new Sprite();
var currFrame:int = 0;
bunny.addChildAt(rabbit1,0);
bunny.addChildAt(rabbit2,1);
bunny.getChildAt(1).visible = false;
bunny.addEventListener(Event:ENTER_FRAME, onBunnyFrame);
function onBunnyFrame(e:Event):void
{
var maxFrame:int = bunny.numChildren;
bunny.getChildAt(currFrame).visible = false;
currFrame++;
currFrame = currFrame % maxFrame;
bunny.getChildAt(currFrame).visible = true;
}