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javaandroidperformanceoptimizationdalvik

Common performance pitfalls on Android?


What are the most easy mistakes to make that can be performance sinks on Android?

The documentation mentions "some floating point operations" can be "on the order of milliseconds" - has someone tested this?

For the sake of discussion, let's assume its running on a G1/similar device.


Solution

  • For rendering-specific performance tips, see these Google I/O 2009 talks: