I am using following shader for unsigned integer textures to read a data: Fragment shader:
Code :
#version 150
out uvec4 fragColor;
uniform uint factor;
void main()
{
uint temp=factor;
temp=temp/2;
fragColor = uvec4(temp,temp,temp,temp);
}
But i am getting error on driver A:
"Compile failed. ERROR: 0:7: '/' : Wrong operand types. No operation '/' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (and there is no acceptable conversion) ERROR: 1 compilation errors. No code generated."
on driver B it runs perfectly. Is driver A is buggy or my shader is wrong? if wrong, how can i achieve the same result?
Try this:
temp = temp / uint(2);