I have a looped animation in LimeJS :
var scrollAnim = new lime.animation.MoveTo(800,248).setEasing(lime.animation.Easing.LINEAR);
var loopedAnim = lime.animation.Loop(scrollAnim);
roadSprite.runAction(loopedAnim);
However, when I use this code, nothing gets displayed on screen.
If I use the animation on its own:
var scrollAnim = new lime.animation.MoveTo(800,248).setEasing(lime.animation.Easing.LINEAR);
//var loopedAnim = lime.animation.Loop(scrollAnim);
roadSprite.runAction(scrollAnim);
It works fine. What am I doing wrong here?
arrrgh.... I feel silly.... I forgot to add
goog.require('lime.animation.Loop');
To the top of my js file.