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flashmobileairgpu

AIR renderMode GPU vs renderMode direct


When developing an AIR app for mobile application can someone explain to me the differences between using renderMode = GPU vs renderMODE = direct and when you would use either?


Solution

  • Please feel free to correct me but this is my understanding. There are 2 components in the display pipeline

    1. Rendering
    2. Compositing

    There are 3 renderModes possible with Flash/AIR

    1. CPU
    2. GPU
    3. DIRECT

    With CPU, BOTH Compositing and Rendering are handled by the CPU/software. With GPU, Compositing is handled by the GPU/hardware and Rendering is still handled by CPU/software

    DIRECT is the opposite of GPU mode in that Compositing is handled by the CPU/software and Rendering is handled by the GPU/hardware.

    GPU mode benefits most from partial blitting, CPU mode from stage blitting and benefits from DIRECT mode come only if targeting Stage3D, either directly or indirectly via a framework like Starling or Away3D.

    Conversely if targeting Stage3D, you must use renderMode=DIRECT