So I am working on an interactive HTML5 video player, and currently have everything working while using popcorn.js, but I am now trying to go back and make my player work without being dependent on popcorn.js.
When working with popcorn.js, you can use code like:
popcorn.code((
start: 0,
end: 5,
onStart: function( options ) {
//put code here
}
}}
and your code will be executed when the time of your video spans from 0 through 5. Now, I am trying to have certain blocks of code executed within a certain timeframe of the video, but i can't seem to get it working right and was just wondering if someone can see where i am going about this wrong.
while (myVideo.currentTime >= 0 && myVideo.currentTime <= 5)
{
console.log(myVideo.currentTime);
}
This while loop is also running so fast that it causes the browser to slow down and freeze. However, if i try using an if loop instead of a while loop, it (obviously) only checks it once.
You could check fewer than the while
loop would.
var check = setInterval(function() {
if (myVideo.currentTime >= 5) {
clearInterval(check);
console.log("5 seconds reached");
}
}, 500);
You than can start this again when the user pauses and starts over or if he jumps to another time within the timeline.