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openglglrotate

OpenGL glRotatef


What is the difference between

glRotatef(angle, 1.0f, 0.0f, 0.0f);
glRotatef(angle, 0.0f, 0.0f, 1.0f);

and

glRotatef(angle, 1.0f, 0.0f, 1.0f);

And why nothing change when I change the second paramater 1.0f to 5.0f? Lastly, how can I rotate an object around x=5 and not around x=0?


Solution

  • If you want to rotate around x=5 you should do a glTranslate to x=5 and whatever your y coordinate is and then do glRotate then glTranslate back to the origin.

    So something like

    glTranslate(5, 0, 0);
    glRotatef(...);
    glTranslate(-5, 0, 0);
    

    For the first question I'm including @genpfault's answer for completeness. It is due to vector normalization done by glRotatef() on the vector you pass in.