I've followed the basic instructions here:
The only thing I've tweaked is the creation of the context to be 3.2 or 3.3:
const int attributes[] =
{
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 2,
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
0
};
And then after the creation of the context (which returns TRUE for success) I check the version with:
// Double check the version (old way)
const GLubyte *const pszGLVersion = glGetString(GL_VERSION);
// Double check the version (new way)
GLint glVersion[2];
glGetIntegerv(GL_MAJOR_VERSION, &glVersion[0]);
glGetIntegerv(GL_MINOR_VERSION, &glVersion[1]);
However, pszGLVersion is NULL, and glVersion[0] and glVersion[1] are both left uninitialised!
Why does the creation of an OpenGL 3.2 & 3.3 context succeed, but then fail to get version information?
I think the reason I can't get the version information out is because my graphics card doesn't support 3.2 or 3.3.