I am currently making a paint like program with Java Applets. I want to simulate a bucket tool by using recursion and checking each pixel around a given point, however I am having trouble getting the RGB value at a given pixel.
Is there a way to do something such as
public void paint(Graphics g) {
g.getPixelAt(X, Y);
}
Or something?
Graphics
is virtual concept and does not support what you are trying to do
What you need to do is paint to a surface that you can interact with, something like a BufferedImage
.
The basic idea would be painting all effects to this buffered image and using Graphihcs#drawImage
to actually render the image to the screen.
From there you can us BufferedImage#getRaster
which will provide you with a WritableRaster
object which has get/setPixel
methods.