I have a UserControl
which has a button
on it. On the UserControl
OnPaint
event I draw a rounded corner border (or a simple rectangle if the radius is zero) and then I fill the entire control. After these manipulations my Button
(btnClose
) disappears.
How do I make my button
visible again?
protected override void OnPaint(PaintEventArgs pe)
{
using (System.Drawing.Pen p = new Pen(new SolidBrush(this.BorderColor)))
{
if (borderRadius > 0)
{
DrawRoundRect(pe.Graphics, p, 0, 0, this.Width - 1, this.Height - 1, borderRadius, this.FillColor);
}
else
{
this.BackColor = this.FillColor;
pe.Graphics.DrawRectangle(p, 0, 0, this.Width - 1, this.Height - 1);
}
btnClose.Location = new Point(this.Width - btnClose.Width - BTN_MARGIN_DELTA, BTN_MARGIN_DELTA);
}
base.OnPaint(pe);
}
Just in case, the DrawRoundRect function:
void DrawRoundRect(Graphics g, Pen p, float X, float Y, float width, float height, float radius, Color _fillColor)
{
using (GraphicsPath gp = new GraphicsPath())
{
gp.AddLine(X + radius, Y, X + width - (radius * 2), Y);
gp.AddArc(X + width - (radius * 2), Y, radius * 2, radius * 2, 270, 90);
gp.AddLine(X + width, Y + radius, X + width, Y + height - (radius * 2));
gp.AddArc(X + width - (radius * 2), Y + height - (radius * 2), radius * 2, radius * 2, 0, 90);
gp.AddLine(X + width - (radius * 2), Y + height, X + radius, Y + height);
gp.AddArc(X, Y + height - (radius * 2), radius * 2, radius * 2, 90, 90);
gp.AddLine(X, Y + height - (radius * 2), X, Y + radius);
gp.AddArc(X, Y, radius * 2, radius * 2, 180, 90);
gp.CloseFigure();
using (SolidBrush brush = new SolidBrush(_fillColor))
{
g.FillPath(brush, gp);
g.DrawPath(p, gp);
}
}
}
Try moving the location code to the resize method:
protected override void OnResize(EventArgs e) {
btnClose.Location = new Point(this.Width - btnClose.Width - BTN_MARGIN_DELTA, BTN_MARGIN_DELTA);
}
Moving controls in a paint event could cause recursive calls to the paint event. Only "paint" in a paint event.