I'm using this code to rotate a plane with threejs,But the tween always starts at 0, It appears to be ignoring the initial value (a) althought when I print it in the console it is ok.
For example
I want a tween from 40 to 60, but this code is always going from 0 to 60.
a = {rotationY:plane.rotation.y};
b = json["rooms"][currentRoom]["camera"]; //{"rotationY":60}
var tween = new TWEEN.Tween(a)
.to(b, 500)
.easing( TWEEN.Easing.Quartic.Out )
.onUpdate(function(){
plane.rotation.y = (this.rotationY*2*Math.PI)/360;
});
tween.start();
That was a really stupid mistake on my side...
var position = {rotationY:(plane.rotation.y*360/(2*Math.PI))};
var target = json["rooms"][currentRoom]["camera"];
var tween = new TWEEN.Tween(position)
.to(target, 500)
.easing( TWEEN.Easing.Quartic.Out )
.onUpdate(function(){
plane.rotation.y = (this.rotationY*2*Math.PI)/360;
});
tween.start();
The tween was created with a initial value in radiants and a target set in degrees...