I've been working on adapting code from an existing java project into the android environment.
I load a map from a text file of integers which correspond to a sprite sheet.
e.g. 0=grass 1=wall
0 0 0 1 1 1 0 0 0
0 0 0 1 1 1 0 0 0
0 0 0 1 1 1 0 0 0
-
this was previously done with this: (A scanner and buffered reader)
mapData = new Scanner(new BufferedReader(new FileReader(fileName)));
mapData.next();
for (int i = 0; i < 3; i++) {
for (int y = 0; y < 30; y++) {
for (int x = 0; x < 50; x++) {
map[i][x][y] = mapData.nextInt();
}
}
mapData.next();
}
-
I have been struggling to adapt this the past couple days, its in a state where its working but its taking 5 minutes to do a 1 second job
mapData = new Scanner(new BufferedReader(new InputStreamReader(context.getResources().openRawResource(map1))));
mapData.next();
for (int i = 0; i < 3; i++) {
for (int y = 0; y < 30; y++) {
for (int x = 0; x < 50; x++) {
map[i][x][y] = mapData.nextInt();
}
}
mapData.next();
}
(map1 being a .txt file passed on by another class)
What am I doing wrong here or what other methods should I use to accomplish this task?
Thanks -Lyndon
It seems I have found a sort of fix to the issue.
Replacing
map[i][x][y] = mapData.nextInt();
With:
map[i][x][y] = Integer.parseInt(mapData.next());
Made huge fixes to the speed/