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javaandroidshadowshapedrawable

Add shadow to the ShapeDrawable programmatically


I am trying to make buttons with different gradients programmatically. I use ShapeDrawable and it works like a charm.

RoundRectShape rs = new RoundRectShape(new float[] { 12f, 12f, 12f, 12f, 12f, 12f, 12f, 12f }, null, null);
ShapeDrawable sd = new ShapeDrawable(rs);
ShapeDrawable.ShaderFactory sf = new ShapeDrawable.ShaderFactory() {

    @Override
    public Shader resize(int width, int height) {
        LinearGradient lg = new LinearGradient(0, 0, 0, height,
                new int[] { 
                    Color.parseColor("#feccb1"), 
                    Color.parseColor("#f17432"), 
                    Color.parseColor("#e86320"),
                    Color.parseColor("#f96e22") },
                new float[] {
                    0, 0.50f, 0.50f, 1 },
                Shader.TileMode.REPEAT);
             return lg;
        }
    };
sd.setShaderFactory(sf);
myBtn.setBackgroundDrawable(sd);

However I would like to add a shadow to the button, not the button text programmatically. Any help would be appreciated.


Solution

  • However I would like to add a shadow to the button, not the button text programmatically.

    I guess you want the shadow behind the current drawable you built. If yes then make a LayerDrawable along with another Drawable(placed first) that will act as the shadow:

        RoundRectShape rss = new RoundRectShape(new float[] { 12f, 12f, 12f,
                12f, 12f, 12f, 12f, 12f }, null, null);
        ShapeDrawable sds = new ShapeDrawable(rss);
        sds.setShaderFactory(new ShapeDrawable.ShaderFactory() {
    
            @Override
            public Shader resize(int width, int height) {
                LinearGradient lg = new LinearGradient(0, 0, 0, height,
                        new int[] { Color.parseColor("#e5e5e5"),
                                Color.parseColor("#e5e5e5"),
                                Color.parseColor("#e5e5e5"),
                                Color.parseColor("#e5e5e5") }, new float[] { 0,
                                0.50f, 0.50f, 1 }, Shader.TileMode.REPEAT);
                return lg;
            }
        });
    
        LayerDrawable ld = new LayerDrawable(new Drawable[] { sds, sd });
        ld.setLayerInset(0, 5, 5, 0, 0); // inset the shadow so it doesn't start right at the left/top
        ld.setLayerInset(1, 0, 0, 5, 5); // inset the top drawable so we can leave a bit of space for the shadow to use
    
        b.setBackgroundDrawable(ld);