I'm using some animation and wanting to call a method after the animation completes. If I set the method like so, all is fine. But how should I set the selector if I want to pass in a parameter?:
UIView.SetAnimationDidStopSelector (new Selector("EndItAll"));
ie:
[Export]
public void EndItAll(string myValue)
{
...
If it's easier to do it with block animation I'd be happy to use that too.
Thanks
What you try to achieve? Can you store parameter as local variable?
Or you can use block animation with closure:
var myValue = "someValue";
UIView.Animate (
duration,
() => /* your animation code */,
() => Console.WriteLine (myValue)
);