Okay, here I go again.
I have a JPanel on which I have overridden paintComponent()
and drawn on a custom bufferedImage to provide my JPanel with a background image. I also have a JButton which I have done the same with, in order to create a button with a custom shape. The problem is, although the JButton appears to be added to the JPanel with the background image properly, it is not drawn properly.
I can get input from the button as if it actually existed, but it doesn't actually show up, while it does on a standard JPanel. An example is below.
Thanks in advance for any help.
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
public class Test {
public static void main (String[] args){
final JFrame frame = new JFrame();
DrawPanel panel1 = new DrawPanel(createBufferedImage("background.png"));
JPanel panel2 = new JPanel();
DrawButton button1 = new DrawButton(createBufferedImage("button.png"));
button1.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent ae){
JOptionPane.showMessageDialog(frame, "input detected, button1");
}
});
DrawButton button2 = new DrawButton(createBufferedImage("button.png"));
button2.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent ae){
JOptionPane.showMessageDialog(frame, "input detected, button2");
}
});
panel1.add(button1);
panel2.add(button2);
frame.getContentPane().add(panel1, BorderLayout.NORTH);
frame.getContentPane().add(panel2, BorderLayout.CENTER);
frame.validate();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setVisible(true);
}
protected static BufferedImage createBufferedImage(String path){
File img = new File(path);
BufferedImage bi = null;
try{
bi = ImageIO.read(img);
}
catch (IOException ioe){
throw new RuntimeException();
}
BufferedImage newImage = new BufferedImage(bi.getWidth(), bi.getHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = newImage.createGraphics();
g2d.drawImage(bi, 0, 0, null);
g2d.dispose();
return newImage;
}
}
class DrawPanel extends JPanel{
private BufferedImage bg;
public DrawPanel(BufferedImage bg){
this.bg = bg;
new JPanel();
setPreferredSize(new Dimension(bg.getWidth(), bg.getHeight()));
}
@Override
protected void paintComponent(Graphics g){
super.paintComponent(g);
g.drawImage(bg, 0, 0, null);
g.dispose();
}
}
class DrawButton extends JButton{
private BufferedImage bi;
public DrawButton(BufferedImage bi){
setPreferredSize(new Dimension(bi.getWidth(), bi.getHeight()));
this.bi = (BufferedImage) bi;
setContentAreaFilled(false);
}
@Override
public Dimension getPreferredSize(){
return new Dimension(bi.getWidth(), bi.getHeight());
}
public BufferedImage getIconImage(){
return bi;
}
@Override
protected void paintComponent(Graphics g){
super.paintComponent(g);
g.drawImage(bi, 0, 0, null);
g.dispose();
}
}
Never call dispose on the Graphics object given to you by the JVM, only on Graphics objects you yourself create.
So this is OK:
BufferedImage newImage = new BufferedImage(bi.getWidth(), bi.getHeight(),
BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = newImage.createGraphics();
g2d.drawImage(bi, 0, 0, null);
g2d.dispose();
But this isn't:
protected void paintComponent(Graphics g){
super.paintComponent(g);
g.drawImage(bg, 0, 0, null);
g.dispose();
}
The JVM may (and likely will) need to use that object for further drawing including the drawing of a container's child components, and if you dispose of it, you can prevent this from happening.
Another suggestion: rather than setPreferredSize, consider overriding getPreferredSize. So rather than this:
setPreferredSize(new Dimension(bg.getWidth(), bg.getHeight()));
Consider:
@Override
public Dimension getPreferredSize() {
if (bg == null) {
return super.getPreferredSize();
} else {
return new Dimension(bg.getWidth(), bg.getHeight());
}
}
This way the component's preferred size is reliably set and any user of the component can't change it.