This may seem like a really easy question to answer, but I'm just a beginner in need of quick help.
I'm trying to create a program that when you click somewhere on the pyGame window, it'll print out that you hit it with the left button on the mouse, and also print out co-ordinates of where it was pressed. I've got this already. I'm having problems with making it plot the pixel on the pyGame window. Basically, I want it to draw a pixel where I pressed down on the pyGame window.
#!/usr/bin/env python
#import the module for use
import pygame
#setting up some variables
running = 1
LEFT = 1
#Set up the graphics area/screen
screen=pygame.display.set_mode((640,400))
#continuous loop to keep the graphics running
while running==1:
event=pygame.event.poll()
if event.type==pygame.QUIT:
running=0
pygame.quit()
elif event.type==pygame.MOUSEBUTTONDOWN and event.button==LEFT:
print "You pressed the left mouse button at (%d,%d)" %event.pos
elif event.type==pygame.MOUSEBUTTONUP and event.button==LEFT:
print "You released the left mouse button at (%d,%d)" %event.pos
Try setting the color of each pixel when you receive the mouse down event.
elif event.type==pygame.MOUSEBUTTONDOWN and event.button==LEFT:
print "You pressed the left mouse button at (%d,%d)" %event.pos
screen.set_at((event.pos.x, event.pos.y), pygame.Color(255,0,0,255))
Note that this will temporarily lock and unlock the Surface as needed.