I killed my whole day trying to figure out, why the code below is not working:
I have this .compositor script:
compositor BW
{
technique
{
texture rt0 target_width target_height PF_A8R8G8B8
target rt0
{
input previous
}
target_output
{
input none
pass render_quad
{
material BlackAndWhite
input 0 scene
}
}
}
}
.material script:
vertex_program BW_VP cg
{
source MyShader.cg
entry_point BW_VP
profiles vs_4_0 vs_2_0 vs_1_1 arbvp1
default_params
{
param_named_auto worldViewProj worldviewproj_matrix
}
}
fragment_program BW_FP cg
{
source MyShader.cg
entry_point BW_FP
profiles ps_4_0 ps_2_0 arbfp1
}
material BlackAndWhite
{
technique
{
vertex_program_ref BW_VP{}
fragment_program_ref BW_FP{}
texture_unit
{
texture rt0
tex_coord_set 0
tex_address_mode clamp
filtering none
}
}
}
and a .cg program:
sampler2D RT : register(s0);
void BW_VP(in float4 inPos : POSITION, out float4 pos : POSITION, out float2 uv0 : TEXCOORD0, uniform float4x4 worldViewProj)
{
pos = mul(worldViewProj, inPos);
inPos.xy = sign(inPos.xy);
uv0 = (float2(inPos.x, -inPos.y) + 1.0f) * 0.5f;
}
float4 BW_FP(float4 pos : POSITION, float2 iTexCoord : TEXCOORD0) : COLOR
{
float3 greyscale = dot(tex2D(RT, iTexCoord).rgb, float3(0.3, 0.59, 0.11));
return float4(greyscale, 1.0);
}
I use statements below to initialize compositor:
Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "BW");
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "BW", true);
And i see no results at all. I have couple of lights and cg shaders in my scene - they work perfectly well. Also, all resources are loaded properly, and the resource group sees every needed file, however i get this exception in the log file:
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource rt0 in resource group Mission 1 : Deliver Tom or any other group. in ResourceGroupManager::openResource at D:\ARCHIVES\DEPENDENCIES\OGRE_REPOSITORY\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
AFAIK rt0 shouldnt be a resource due to its automatic generation "on flight" by ogre. Am i missing something?
Any help is appreciated! Thanks!
The exception error is correct: you haven't a texture file resource with that name, however OGRE will create a blank texture for you.
However I see two problems: