I'm making a really simple snake game, and I have an object called Apple which I want to move to a random position every X seconds. So my question is, what is the easiest way to execute this code every X seconds?
apple.x = rg.nextInt(470);
apple.y = rg.nextInt(470);
Thanks.
Edit:
Well do have a timer already like this:
Timer t = new Timer(10,this);
t.start();
What it does is draw my graphic elements when the game is started, it runs this code:
@Override
public void actionPerformed(ActionEvent arg0) {
Graphics g = this.getGraphics();
Graphics e = this.getGraphics();
g.setColor(Color.black);
g.fillRect(0, 0, this.getWidth(), this.getHeight());
e.fillRect(0, 0, this.getWidth(), this.getHeight());
ep.drawApple(e);
se.drawMe(g);
Simplest thing is to use Thread.sleep()
.
apple.x = rg.nextInt(470);
apple.y = rg.nextInt(470);
Thread.sleep(1000);
Run the above code in loop.
This will give you an approximate (may not be exact) one second delay.