Search code examples
javascriptfirefoxfirefox-addongreasemonkey

Accessing Variables from Greasemonkey to Page & vice versa


I have the following code in test.js which is run right before </body>:

alert('stovetop');
alert(greasy);

I have the following code in test.user.js:

(function () {

    'use strict';
    var greasy = 'greasy variable';
    document.title = 'greasy title';

}());

'stovetop' gets alerted so I know the page javascript works, and document.title gets changes so I know that the script javascript works. However, on the webpage I get the error:

Error: ReferenceError: greasy is not defined Source File: /test.js

How from the webpage do I access the variable set by Greasemonkey and how about vice versa?


Solution

    • Greasemonkey scripts operate in a separate scope and may also operate in a sandbox, depending on the @grant settings.

    • Additionally, the question code isolates greasy in a function scope (as gladoscc said).

    • Finally, by default, test.js will fire before the Greasemonkey script does, so it won't see any set variables, anyway. Use @run-at document-start to address that.


    So, given this test.js, run right before </body>:

    window.targetPages_GlobalVar = 'stovetop';
    
    console.log ("On target page, local global: ", targetPages_GlobalVar);
    console.log ("On target page, script global: ", gmScripts_GlobalVar);
    

    Then the following will work:

    No sandbox:

    // ==UserScript==
    // @name        _Greasemonkey and target page, variable interaction
    // @include     http://YOUR_SERVER.COM/YOUR_PATH/*
    // @include     http://output.jsbin.com/esikut/*
    // @run-at      document-start
    // @grant       none
    // ==/UserScript==
    
    //--- For @grant none, could also use window. instead of unsafeWindow.
    unsafeWindow.gmScripts_GlobalVar = 'greasy';
    
    console.log ("In GM script, local global: ", unsafeWindow.targetPages_GlobalVar);
    console.log ("In GM script, script global: ", gmScripts_GlobalVar);
    
    window.addEventListener ("DOMContentLoaded", function() {
        console.log ("In GM script, local global, after ready: ", unsafeWindow.targetPages_GlobalVar);
    }, false);
    


    With sandbox, no function scope, unsafeWindow:
    ==> Important update: Greasemonkey changed unsafeWindow handling with version 2.0, the next sample script will not work with GM 2.0 or later. The other two solutions still work.

    // ==UserScript==
    // @name        _Greasemonkey and target page, variable interaction
    // @include     http://YOUR_SERVER.COM/YOUR_PATH/*
    // @include     http://output.jsbin.com/esikut/*
    // @run-at      document-start
    // @grant    GM_addStyle
    // ==/UserScript==
    /*- The @grant directive is needed to work around a design change
        introduced in GM 1.0.   It restores the sandbox.
    */
    
    unsafeWindow.gmScripts_GlobalVar = 'greasy';
    
    console.log ("In GM script, local global: ", unsafeWindow.targetPages_GlobalVar);
    console.log ("In GM script, script global: ", unsafeWindow.gmScripts_GlobalVar);
    
    window.addEventListener ("DOMContentLoaded", function() {
        console.log ("In GM script, local global, after ready: ", unsafeWindow.targetPages_GlobalVar);
    }, false);
    


    With sandbox, no function scope, Script Injection:

    // ==UserScript==
    // @name        _Greasemonkey and target page, variable interaction
    // @include     http://YOUR_SERVER.COM/YOUR_PATH/*
    // @include     http://output.jsbin.com/esikut/*
    // @run-at      document-start
    // @grant       GM_addStyle
    // ==/UserScript==
    /*- The @grant directive is needed to work around a design change
        introduced in GM 1.0.   It restores the sandbox.
    */
    
    function GM_main () {
        window.gmScripts_GlobalVar = 'greasy';
    
        console.log ("In GM script, local global: ", window.targetPages_GlobalVar);
        console.log ("In GM script, script global: ", window.gmScripts_GlobalVar);
    
        window.addEventListener ("DOMContentLoaded", function() {
            console.log ("In GM script, local global, after ready: ", window.targetPages_GlobalVar);
        }, false);
    }
    
    addJS_Node (null, null, GM_main);
    
    function addJS_Node (text, s_URL, funcToRun, runOnLoad) {
        var D                                   = document;
        var scriptNode                          = D.createElement ('script');
        if (runOnLoad) {
            scriptNode.addEventListener ("load", runOnLoad, false);
        }
        scriptNode.type                         = "text/javascript";
        if (text)       scriptNode.textContent  = text;
        if (s_URL)      scriptNode.src          = s_URL;
        if (funcToRun)  scriptNode.textContent  = '(' + funcToRun.toString() + ')()';
    
        var targ = D.getElementsByTagName ('head')[0] || D.body || D.documentElement;
        targ.appendChild (scriptNode);
    }
    

    Notes:

    1. You can test these script against this page (output.jsbin.com/esikut/1).
    2. With no sandbox, unsafeWindow and window are the same.
    3. All of these scripts produce the same output on the console:

      In GM script, local global: undefined
      In GM script, script global: greasy
      On target page, local global: stovetop
      On target page, script global: greasy
      In GM script, local global, after ready: stovetop
      
    4. The Script Injection code will work in a variety of browsers besides Firefox. unsafeWindow currently only works in Firefox+Greasemonkey(or Scriptish) or Chrome+Tampermonkey.