When running this code, the game never declares a winner or a tie, it continuously asks for the next players move...
Example output:
Choose a position to play
1 | 2 | 3
---------
4 | 5 | 6
---------
7 | 8 | 9
Player X (Enter a position or -1 to resign): 1
Choose a position to play.
1 | 2 | 3
---------
4 | 5 | 6
---------
7 | 8 | 9
Player O (Enter a position or -1 to resign): 1
It doesn't change the number of the space to the character or even remember it to even declare a winner.
This is the runStandardGame() part of my code, I think the problem my lie in there?
//***RUN STANDARD GAME******************************************************
static void runStandardGame() {
int position = QUIT;
char playerChar = 'X';
boolean isGameOver = false;
fillPosition();
System.out.println("Choose a position to play.\n");
displayGrid();
do {
System.out.print("Player " + playerChar +
" (Enter a position or " + QUIT + " to resign): ");
position = keyboard.nextInt();
System.out.println("Choose a position to play.\n");
displayGrid();
if(isWin()) {
System.out.print("\nPlayer " + playerChar + " WINS!!!\n");
isGameOver = true;
}
else if (isTie()) {
System.out.print("\nTIE.\n");
isGameOver = true;
}
else {
//switch players because one of the players has just played
//and not won;, so, it is the other player's turn
if (playerChar == 'X') {
playerChar = 'O';
}
else{
playerChar = 'X';
}
}
}while(!isGameOver && position != QUIT);
}//end of runStandardGame
Or even possibly just the play part, because that is where the assigning to the array is...
//***PLAY*******************************************************************
static void play(int cell, char playerChar) {
//the player has entered a number 1 through 9 for the position they want
//to play, so, figure out which row and which column of the array this is
//For example, if the player wants to play 'X' in position 7, this means
//the 'X' must go into row 2, column 0 of the array
int row = 0;
int column = 0;
if (cell > 0 && cell <= (STANDARD_GRID_ROWS * STANDARD_GRID_COLUMNS)){
row = (cell - 1) / STANDARD_GRID_ROWS;
column = (cell - 1) % STANDARD_GRID_COLUMNS;
grid[row][column] = playerChar;
}
}
Any help is appreciated. Thank you.
I see you are getting user input with
position = keyboard.nextInt();
but I don't see you actually using it with a call to
play(position, playerChar);