Say, if I'm doing the Ease-Out and then Ease-In animation of an object's movement from X1 coordinate to X2 coordinate over S steps at equal time intervals. Can some suggest the formula to calculate this movement's X coordinates?
Quadratic ease out where:
t = current time
b = start value
c = change in value
d = duration
function (float time, float startValue, float change, float duration) {
time /= duration / 2;
if (time < 1) {
return change / 2 * time * time + startValue;
}
time--;
return -change / 2 * (time * (time - 2) - 1) + startValue;
};
source: http://gizma.com/easing/