I'm trying to compute the angle between two vectors. I tried this, but it always returns zero:
public double GetAngle(Vector2 a, Vector2 b)
{
double angle = Math.Atan2(b.Y, b.X) - Math.Atan2(a.Y, a.X);
return angle;
}
GetAngle(new Vector2(1,1), new Vector2(50,50));
You should take a look at the documentation of atan2
(here).
What you're looking of is finding the difference between B (your upper left vector) and A (your bottom right vector), then pass this as a parameter to atan2
return Math.Atan2(b.Y - a.Y, b.X - a.X);
What your code currently does is find the angle of the vector b
in reference to 0,0
and subtract the angle of the vector a
in reference to 0,0
.
The reason you always get 0 is because 1,1
and 50,50
are on the same line that crosses 0,0
(both calls return something approx. 0.785398
), so subtracting them will result in 0