I am trying to get my game's FPS to go to e.g. 100 and even though I correctly call
Display.sync(100);
The FPS is 60..
Main loop looks like this:
int delta = this.getDelta();
this.update(delta);
this.drawGL();
this.updateFPS();
Display.update(); // Automatically caps FPS to 60--unwanted
Display.sync(100); // And yet FPS is 60
I should add that completely removing Display.sync(100);
makes no difference to the FPS..
This is machine-specific. Running on different machine solved it.
Thank you