I am new to DirectX, and after spending some time in reading the documentation I came to know that there are two video buffers, the FrontBuffer and the BackBuffer. I am performing a POC to verify the fastest method of screen capture, and the BackBuffer, according to some sources might do this trick. (FrontBuffer access is too slow for me)
But unfortunately there aren't so many good articles on the internet that explains the theory in detail. I have some questions that also might help others, if answered.
Present
method with a method that captures the buffer before presenting it. See here for some additional Information.