Is it is possible to have a openGL window where one part is fixed and other rotate or traslate with the camera.
To be more clear. I want a control bases screen. I want the control(may be buttons generated in square form) to be fixed while the rest screen move with the camera. Can any one tell me if it is feasible?
To achieve this effect you need to first draw your 3D scene using a perspective projection and then switch to an orthographic projection and draw your 2D control elements. This process is then repeated each frame. The technique is outlined here.