I am working on my first open source C++ project: https://github.com/jehugaleahsa/spider-cpp.
I am managing my own Makefile and I have "best practices" question regarding how to manage dependencies. Right now, I make each .o file dependent on each of the included header files in the .cpp file. So:
code.o: code.cpp code.hpp dep1.hpp de2.hpp
g++ -c code.cpp
First of all, I am pretty sure Make supports a shorthand for creating object files. If someone would show an example of this, I'd appreciate it.
Next, is there a way to avoid listing every included header as a dependency? I want to make sure if I change a dependency, that the changes are still compatible. Listing the included headers is tedious and easy to mess up.
OP:
First of all, I am pretty sure Make supports a shorthand for creating object files. If someone would show an example of this, I'd appreciate it.
From here:
OBJS := foo.o bar.o
#Your program should have the objects as dependencies, and link them
proggie: $(OBJS)
gcc $(OBJS) -o proggie
# compile
%.o: %.c
gcc -c $(CFLAGS) $*.c -o $*.o
OP:
Next, is there a way to avoid listing every included header as a dependency
Lower down on the same page, see these lines:
# pull in dependency info for *existing* .o files
-include $(OBJS:.o=.d)
# compile and generate dependency info
%.o: %.c
gcc -c $(CFLAGS) $*.c -o $*.o
gcc -MM $(CFLAGS) $*.c > $*.d
Basically what this does is use gcc's -MM option to obtain a list of header files, and now we can depend on them. Thus we output a file with a list of such header files to a .d file, and then next time, we add the list of files as a dependency, which is what the -include
command does. The "-
" avoids error if the dependency .d files don't exist yet.
Note, you should modify the above to account for .cpp
files