Can anybody explain the behaviour of the following code?
b = 3
in the first case, i.e. b2 == &d
is true?b2
and d
, and they are different. #include <iostream>
using namespace std;
class A
{
public:
A() : m_i(0) { }
protected:
int m_i;
};
class B
{
public:
B() : m_d(0.0) { }
protected:
double m_d;
};
class C
: public A
, public B
{
public:
C() : m_c('a') { }
private:
char m_c;
};
int main()
{
C d;
B *b2 = &d;
cout << &d << endl;
cout << b2 << endl;
const int b = (b2 == &d) ? 3 : 4; ///Case1: b = 3;
const int c = (reinterpret_cast<char*>(b2) == reinterpret_cast<char*>(&d)) ? 3 : 4; //Case 2: c = 4;
std::cout << b << c << std::endl;
return 0;
}
d is of type C. When you convert a pointer to C to a pointer to B, it is adjusted so that it points to the B subobject of C (such ajustement is needed in general with multiple inheritence, if none was needed for B, there would be one for A as C inherit from both A and B). Thus at the assignation and comparison time, the adjustment is done.
At the two other times, &d is converted to either void* (implicitly) or char* (with a reinterpret_cast) and no adjustment is done (you asked explicitly for no adjustment with the reinterpret_cast and there is no reason to do an adjustment when converting to void*, it would just complicate the round trip for no good reason, you'd again have an similar result for A) so the representation is different.
BTW, if you had used reinterpret_cast<B*>(&d)
, no adjustment would have been made again, but using the result as a B* would have lead rapidly to problems.