I am implementing a hand strength evaluator, which is to evaluate all possible pairs from the remaining 47 cards, after dealing one hand and the flop.
I have implemented the evaluator, but I'm missing all the possible combinations for which to compare. I am tempted to create a class for Hand, which consists of two cards, and store each combination in a set, HashSet. Which data structure should i choose? If HashSet is best, then how can i force each instantiation of Hand to be unique?
HashSet
seems reasonable although since ordering might matter later you might want to consider a TreeSet
. If you implements the equals
and compareTo
/Comparable
methods in Hand
the Set
will force uniqueness.