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flashshadergpustage3d

texture access in vertex shaders in stage3d?


is it possible to perform texture access in vertex shaders in stage3d and flash 11.4/air 3.4?

if it is not possible, is there another way to implement efficient "stateful memory" from frame to frame while remaining 100% on the GPU on stage3d?

thanks


Solution

  • Sadly, but it is not possible. And I am afraid there is no any way to save data and use it another frame.