I have this code here:
static ByteBuffer bytes = ByteBuffer.allocateDirect(16).order(ByteOrder.nativeOrder());
static FloatBuffer matAmbientB = bytes.asFloatBuffer();
static FloatBuffer matAmbientC = bytes.asFloatBuffer();
static FloatBuffer matAmbientD = bytes.asFloatBuffer();
static FloatBuffer matAmbientE = bytes.asFloatBuffer();
static FloatBuffer matAmbientF = bytes.asFloatBuffer();
static FloatBuffer matAmbientG = bytes.asFloatBuffer();
static FloatBuffer matAmbientH = bytes.asFloatBuffer();
private void initGL()
{
matAmbientB.put(redDiffuseMaterial);
matAmbientB.rewind();
matAmbientC.put(whiteSpecularMaterial);
matAmbientC.rewind();
matAmbientD.put(greenEmissiveMaterial);
matAmbientD.rewind();
matAmbientE.put(whiteSpecularLight);
matAmbientE.rewind();
matAmbientF.put(blankMaterial);
matAmbientF.rewind();
matAmbientG.put(whiteDiffuseLight);
matAmbientG.rewind();
matAmbientH.put(blackAmbientLight);
matAmbientH.rewind();
}
void light ()
{
glLightf(GL_LIGHT0, GL_SPECULAR, matAmbientE.get());
glLightf(GL_LIGHT0, GL_AMBIENT, matAmbientH.get());
glLightf(GL_LIGHT0, GL_DIFFUSE, matAmbientG.get());
}
When I try to run it, I get this error:
Exception in thread "main" java.nio.BufferOverflowException
at java.nio.DirectFloatBufferU.put(Unknown Source)
at java.nio.FloatBuffer.put(Unknown Source)
at src.Main.initGL(Main.java:76)
at src.Main.run(Main.java:45)
at src.Main.main(Main.java:232)
I have looked all over the internet I can't find how to fix the problem (I also don't know what it is). My goal is to convert a float[] to a float, but this is the only way I know how. In c++ there is glLightfv, but in lwjgl there is only glLightf. How do I fix this?
I found the answer of this question somewhere else. In the method I put (FloatBuffer)bytes.asFloatBuffer().put(lightAmbient).flip()
. This is shorter and works.