i am setting up my SlimDX project in DirectX10 but I somehow can't get multisampling to work. Here is my device initialization:
// Create swap chain description
DXGI.SwapChainDescription swapChainDesc = new DXGI.SwapChainDescription()
{
BufferCount = 1,
Usage = DXGI.Usage.RenderTargetOutput,
OutputHandle = Window.Handle,
IsWindowed = true,
ModeDescription = new DXGI.ModeDescription(0, 0, new Rational(60, 1), DXGI.Format.R8G8B8A8_UNorm),
SampleDescription = new DXGI.SampleDescription(2, 0),
Flags = DXGI.SwapChainFlags.AllowModeSwitch,
SwapEffect = DXGI.SwapEffect.Discard
};
// Get device
DX10.Device.CreateWithSwapChain(null, DX10.DriverType.Hardware, DX10.DeviceCreationFlags.None, swapChainDesc, out Device, out SwapChain);
// Get back buffer
using (DX10.Texture2D texture = DX10.Resource.FromSwapChain<DX10.Texture2D>(SwapChain, 0))
BackBuffer = new DX10.RenderTargetView(Device, texture);
// Set viewport
var viewport = new DX10.Viewport(0, 0, Window.ClientSize.Width, Window.ClientSize.Height);
Device.OutputMerger.SetTargets(BackBuffer);
Device.Rasterizer.SetViewports(viewport);
// Disable alt+enter
using (var factory = SwapChain.GetParent<DXGI.Factory>())
factory.SetWindowAssociation(Window.Handle, DXGI.WindowAssociationFlags.IgnoreAll);
// Create depth buffer description
DX10.Texture2DDescription depthDesc = new DX10.Texture2DDescription
{
Width = Window.ClientSize.Width,
Height = Window.ClientSize.Height,
MipLevels = 1,
ArraySize = 1,
Format = DXGI.Format.D24_UNorm_S8_UInt,
SampleDescription = new DXGI.SampleDescription(1, 0),
Usage = DX10.ResourceUsage.Default,
BindFlags = DX10.BindFlags.DepthStencil,
CpuAccessFlags = DX10.CpuAccessFlags.None,
OptionFlags = DX10.ResourceOptionFlags.None
};
// Get depth buffer
DX10.Texture2D depthStencilBuffer = new DX10.Texture2D(Device, depthDesc);
DX10.DepthStencilView depthStencilView = new DX10.DepthStencilView(Device, depthStencilBuffer);
depthStencilBuffer.Dispose();
I am rendering a simple box. I also checked
Device.CheckMultisampleQualityLevels(DXGI.Format.R8G8B8A8_UNorm, 4)
with 1, 2, 4, 8 and 16 samples. Each time thefunction returns 1. However, when I put 1 into the SwapChainDescription SampleDescription Quality, the device creation throws an error:
E_INVALIDARG: An invalid parameter was passed to the returning function (-2147024809)
I can basically only put 0 for quality count. On my notebook however I can choose different quality levels, but multisampling isn't working there either, and both PC and notebook graphics cards support multisampling.
Is there something I'm doing wrong?
Ok, seemed loke a noob question right now... I simply forgot to initialize the Rasterizer:
SlimDX.Direct3D10.RasterizerStateDescription rasteriserDesc = new SlimDX.Direct3D10.RasterizerStateDescription()
{
CullMode = SlimDX.Direct3D10.CullMode.Back,
DepthBias = 0,
DepthBiasClamp = 0,
FillMode = SlimDX.Direct3D10.FillMode.Solid,
IsAntialiasedLineEnabled = true,
IsDepthClipEnabled = true,
IsFrontCounterclockwise = false,
IsMultisampleEnabled = true,
IsScissorEnabled = false,
SlopeScaledDepthBias = 0
};
Device.Rasterizer.State = SlimDX.Direct3D10.RasterizerState.FromDescription(device, rasteriserDesc);
Now the Multisampling is working as it should.