I am making my first game in Unity 3D something like tower defense game. I have imported a Fbx model of a tower and attached it to a prefab. Now I want the nozzle of the tower to rotate and follow the enemy as the enemy passes by . In the fbx model i imported i got I have two poly meshes one for the base of the tower that is fixed, and one for the top of the tower that will rotate. Now I tried to create two different gameObject with these two meshes but if I put them on same point they overlap. So I have to do manual alignment such that the nozzle sit correctly over the base. I was wondering if there is any other way such that entire towers remain is one gameObject and I can rotate the upper part.
I did manage to solve my problem. Not sure if was the best way , but it works.
To upgrade the towers and transform only the nozzle part I essentially did this.
public class tryFbx : MonoBehaviour {
public GameObject[] ModelPrefab;
GameObject modelInstance;
Renderer rn = new Renderer();
// Attaching the model to prefab at runtime by creating a array of prefabs
public void AttachModelToPrefab(GameObject modelPrefab) {
modelInstance = GameObject.Instantiate(modelPrefab) as GameObject;
modelInstance.transform.position = transform.position;
modelInstance.transform.rotation = transform.rotation;
// Attach the model instance to the prefab shell
modelInstance.transform.parent = gameObject.transform;
}
void Start () {
}
// Update is called once per frame
void Update () {
if (GameManager.upgrade){
AttachModelToPrefab(ModelPrefab[GameManager.towerUpgradeLevel]);
foreach ( Renderer r in modelInstance.GetComponentsInChildren<Renderer>()){
// "polySurface98" is the name of the mesh I want to rotate. The tower and its upgrade have the same name.
if (r.name == "polySurface98")
rn = r;
}
// apply any transformation to the partial fbx
rn.transform.Translate(1,1,1);
}
}
}