I want to move my body continuos when i touch screen and stop when i release touch. I am using box2d and cocos2d and i really dont know why my code cant not perform very well. i an using touchesBegan for sprite body movement
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
ccTime dt;
UITouch *touch = [touches anyObject];
CGPoint location = [touch locationInView: [touch view]];
location=[[CCDirector sharedDirector]convertToGL:location];
[self moveRight:dt];
// [self doWhateverYouWantToDo];
// [self doItWithATouch:touch];
}
-(void)moveRight:(ccTime)dt
{
CCSprite *ballright=(CCSprite *)ballbody->GetUserData();
NSLog(@"Ball PositionX: %f",ballbody->GetPosition().x);
NSLog(@"Ball PositionY: %f",ballbody->GetPosition().y);
[ballright runAction:[CCMoveTo actionWithDuration:1 position:ccp(ballbody->GetPosition().x,ballbody->GetPosition().y+5*dt)]];
}
So if its wrong than please tell me write logic and code Please Help me.
Thanks
Apply LinearImpuls or LinearVelocity for movement of sprite Body in ccTouchBegan and in ccTouchEnd apply velocity to zero for stop sprite.