I have a ball that rolls through a maze-like world. I want an event to rise if the ball crosses a certain line. I don't want to place a texture at this line and I don't want the ball to be deflected. How can it be done?
Thank you!
In Farseer 3.3.1 you can create a body, say sensorLine
with a fixture that has Fixture.IsSensor
set to true
. That way the fixture won't take part in collisions. You can then poll the fixture for overlapping bodies by iterating over sensorLine.ContactList
or you can register a callback to the World.ContactManager.BeginContact
event of your world instance.
It sounds like EdgeShape
would be the kind of shape to use for the fixture in sensorLine
. If you only create a Farseer body, nothing will be visible on screen, so you need not worry about placing textures anywhere.