I have just started using canvas to get this kind of effect:
"James Bond Gunbarrel View Start" http://www.youtube.com/watch?v=sfXazFp68cE
I managed to get almost there:
http://jsbin.com/uyaker/8/edit
Now as you can see I clip my canvas with two circles (At least I try to) ... but the problem is the region that overlaps is not clipped anymore ...
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.save();
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(canvas.width, 0);
ctx.lineTo(canvas.width, canvas.height);
ctx.lineTo(0, canvas.height);
ctx.closePath();
ctx.moveTo(cx + r, cy);
ctx.arc(cx, cy, r, 0, Math.PI*2, true);
// check if to draw a fixed circle, every 200 pixels for 100 pixels
if(goingright && cx % 200 < 100) {
ctx.moveTo(cx - cx % 200 + r, cy);
ctx.arc(cx - cx % 200, cy, r, 0, Math.PI*2, true);
}
ctx.closePath();
ctx.clip();
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.restore();
Maybe this effect is possible without using clipping but give the canvas a css background-image and draw everything but the circles ... but I don't really know how to do that :/.
Maybe this effect is possible without using clipping ... but I don't really know how to do that
Yes it is possible, you need to create a path that will do all the work:
context.beginPath();
context.moveTo(x, y);
// Draw your big shape, in your case is a rectangle (4 point)
context.lineTo(xn, yn);
context.closePath();
// Now the context knows that every path that will be added without .beginPath(), will clip the current path
context.arc(cx, cy, r, 0, Math.PI * 2, true);
context.closePath();
context.fill(); // Fill with color all the area except the arc
Example: http://jsfiddle.net/drhWb/
Saving, restoring and clipping the context are very expensive operations so you should use this approach is the right way you need to go.