I am creating an iphone application and for some reason, the instructions are not coming up when I run the code. This is my instructions class. When I run the program, nothing shows up.
Shouldn't "The object of this game is" show up on the screen?
Thank you for whatever help/knowledge you can provide me :)
#import "Instructions.h"
#import "MainMenu.h"
@implementation Instructions
+ (CCScene *) scene
{
CCScene * scene = [CCScene node]; // scene is an autorelease object
Instructions * layer = [Instructions node]; // later is an autorelease object
[scene addChild: layer]; // add layer as a child to scene
return scene; // return the scene
}
- (id) init
{
if ( ( self = [super init] ) )
{
[ self how ];
}
return self;
}
- (void) how
{
NSLog(@"The object of this game is ");
}
@end
NSLog
does nothing on the screen. It just prints your text in Xcode's console.
To display text in the screen, try making a label. Like this:
- (void) how
{
// Create the label
CCLabelTTF *label = [CCLabelTTF labelWithString:@"The object of this game is..." fontName:@"Arial" fontSize:30];
// Position it on the screen
label.position = ccp(160,240);
// Add it to the scene so it can be displayed
[self addChild:label z:0];
}
For more about labels: http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:labels