I'm writing an application for creating 3D skeletal animations. I'm currently using Blender for modeling/rigging, export, then load and render the model with OGRE. But I'm stuck when it comes to exporting.
I'd like to be able to export the finished animated model/scene to some known file format, so that it can be imported back into Blender for rendering. So what's the best way to get the animated skeleton/armature back into Blender?
I think COLLADA is the way to go when it comes to file formats. I'm unsure about the library. FCOLLADA is dead, I'm not sure how up-to-date it is. The latest version of Assimp had COLLADA export functionality added to it, but unfortunately not for animation yet. There's OpenCOLLADA, which doesn't seem to be well documented, but there's two plug-ins which are probably better examples than any tutorial. Lastly there's COLLADA DOM.