I am trying to simulate the keyboard appear animation, only using a custom subview that will show the user three buttons. Is there any way I can accomplish this with storyboard (i.e. without having to programmatically create a subview)?
Yes, although you will programmatically have to set some of the subviews properties. What you want to do is have your UIViewController call:
[UIView animateWithDuration:animations:completion:]
in side of whatever method should bring up the keyboard try the following:
CGFloat windowWidth = self.mainView.frame.size.width;
CGFloat windowHeight = self.mainView.frame.size.height;
// center myCustomSubview along the x direction, and put myCustomSubview just below the screen when UIViewController initially gets onto the screen
CGPoint offScreenBelow = CGPointMake(windowWidth/2, windowHeight + (myCustomView.frame.size.y/2));
CGPoint onScreen = CGPointMake(windowWidth/2,windowHeight/2);
// change the second argument of the CGPointMake function to alter the final height of myCustomSubview
// start myCustomSubview offscreen
myCustomSubview.center = offScreenBelow;
// make sure to add myCustomSubview to the UIViewController's view's subviews
[self.view addSubview:myCustomSubview];
float duration = 1.0; // change this value to make your animation slower or faster. (units in seconds)
// animate myCustomSubview onto the screen
[UIView animateWithDuration:duration
animations:^{
myCustomSubview.center = onScreen;
}
completion:^(BOOL finished){
// add anything you want to be done as soon as the animation is finished here
}];
make sure you method is being called after 'viewDidAppear:' or inside of it. when you want to get animate myCustomSubview back down off screen make sure to do the following in your UIViewController:
// set offscreen position same way as above
CGFloat windowWidth = self.mainView.frame.size.width;
CGFloat windowHeight = self.mainView.frame.size.height;
CGPoint offScreenBelow = CGPointMake(windowWidth/2, windowHeight + (myCustomView.frame.size.y/2));
// myCustomSubview is on screen already. time to animate it off screen
[UIView animateWithDuration:duration // remember you can change this for animation speed
animations:^{
myCustomSubview.center = offScreenBelow;
}
completion:^(BOOL finished){
[myCustomSubview removeFromSuperView];
}];
As always when dealing with subviews, make sure the frame is properly set, the subview has been added to a superview with addSubview:
, the subview is not nil (and that it is properly initialized), and that neither the alpha nor opacity properties of the subview are set to 0.