I have the following image
and I'd like the lines to be smooth, how can I achieve this? I'm using openGL on a desktop Windows app. I noticed that webGL equivalent is smoothed. I tried subsurfing with blender (increasing the number of polygons) but that didn't work.
The easier the solution, the better I'll understand it
Solved with this:
http://www.qtforum.org/article/22515/multisample-aa-in-a-qglwidget.html