I've got a managed c++ class/struct with constructors that take input. In C#, I can only "see" the default constructor. Is there a way to call the other constructors, without leaving managed code? Thanks.
Edit: In fact, none of its functions are visible.
C++:
public class Vector4
{
private:
Vector4_CPP test ;
Vector4(Vector4_CPP* value)
{
this->test = *value;
}
public:
Vector4(Vector4* value)
{
test = value->test;
}
public:
Vector4(float x, float y, float z, float w)
{
test = Vector4_CPP( x, y, z, w ) ;
}
Vector4 operator *(Vector4 * b)
{
Vector4_CPP r = this->test * &(b->test) ;
return Vector4( &r ) ;
}
} ;
C#:
// C# tells me it can't find the constructor.
// Also, none of them are visible in intellisense.
Library.Vector4 a = new Library.Vector4(1, 1, 1, 1);
The first problem is that your class declaration is for a unmanaged C++ object.
If you want a managed C++/CLI object, then you need one of the following:
public value struct Vector4
or
public ref class Vector4
Also, any C++/CLI function signature that includes native types will not be visible to C#. So any parameters or return values must be either your C++/CLI managed types or .NET types. I'm not sure how the operator* signature would look, but you could make rest like this:
public value struct Vector4
{
private:
Vector4_CPP test;
Vector4(Vector4_CPP* value)
{
this->test = *value;
}
public:
Vector4(Vector4 value)
{
test = value.test;
}
Vector4(System::Single x, System::Single y, System::Single z, System::Single w)
{
test = Vector4_CPP( x, y, z, w ) ;
}
}
Or:
public ref class Vector4
{
private:
Vector4_CPP test;
Vector4(Vector4_CPP* value)
{
this->test = *value;
}
public:
Vector4(Vector4^ value)
{
test = value->test;
}
Vector4(System::Single x, System::Single y, System::Single z, System::Single w)
{
test = Vector4_CPP( x, y, z, w ) ;
}
}