I am having problems with retrieving a texture2D from a listDictionary.
This is my LoadGraphics Class:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.Specialized;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Media;
namespace Space_Game
{
public static class LoadGraphics
{
//global variable
public static ListDictionary _blue_turret_hull;
public static void LoadContent(ContentManager contentManager)
{
//loads all the graphics/sprites
_blue_turret_hull = new ListDictionary();
_blue_turret_hull.Add("graphic", contentManager.Load<Texture2D>("Graphics/Team Blue/Turret hull spritesheet"));
_blue_turret_hull.Add("rows", 1);
_blue_turret_hull.Add("columns", 11);
}
}
}
This is the Turret class the should retrieve the Texture2D:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
namespace Space_Game
{
class Turret_hull:GameObject
{
public Turret_hull(Game game, String team)
: base(game)
{
if(team == "blue") { _texture = LoadGraphics._blue_turret_hull["graphic"]; }
}
}
}
Only here it gives the following error:
Cannot implicitly convert type 'object' to 'Microsoft.Xna.Framework.Graphics.Texture2D'. An explicit conversion exists (are you missing a cast?)
I know there is a problem regarding the fact that I stored it in a listDictionary. I did that, because that way I could retrieve all necessary info at once. How else should I do this?
Thanks in Advance,
Mark Dijkema
Probably a better way to achieve what you want is to define a new class with 3 properties and use this to retrieve the info you need to pass around:
public class TurretHullInfo
{
Texture2D Graphic { get; set; }
int Rows { get; set; }
int Columns { get; set; }
}
public static class LoadGraphics
{
//global variable
public static TurretHullInfo _blue_turret_hull;
public static void LoadContent(ContentManager contentManager)
{
//loads all the graphics/sprites
_blue_turret_hull = new TurretHull();
_blue_turret_hull.Graphic = contentManager.Load<Texture2D>("Graphics/Team Blue/Turret hull spritesheet");
_blue_turret_hull.Rows = 1;
_blue_turret_hull.Columns = 11;
}
}
class Turret_hull : GameObject
{
public Turret_hull(Game game, String team)
: base(game)
{
if(team == "blue")
_texture = LoadGraphics._blue_turret_hull.Graphic;
}
}