I am making a simulator with a JTree
updating frequently. The nodes in the tree are all JProgressBars
.
I'm calling tree.treeModel.insertNodeInto(,,)
and treeModel.reload()
to update the tree. the problem is that it instantly updates itself without waiting for a repaint()
call. This causes the tree to flash. I have tried setting setDoubleBuffered(true)
for the nodes, the tree, and the containers it is in, but nothing changes.
Here's my code: (The class File extends DefaultMutableTreeNode
)
public class FileTree extends JTree {
DefaultTreeModel myTreeModel;
FileTree(File root) {
super(root);
myTreeModel = (DefaultTreeModel) this.getModel();
this.treeModel = myTreeModel;
this.setCellRenderer(new ProgressBarCellRenderer());
this.setEditable(true);
}
public void update(File file, File parent) {
myTreeModel.insertNodeInto(file, parent, parent.getChildCount());
myTreeModel.reload();
}
class ProgressBarCellRenderer extends DefaultTreeCellRenderer {
public Component getTreeCellRendererComponent(JTree tree, Object value,
boolean selected, boolean expanded, boolean leaf, int row, boolean hasFocus) {
File file = (File) value;
JProgressBar progressBar;
progressBar = new JProgressBar(0, file.length);
progressBar.setValue(file.completed);
progressBar.setPreferredSize(new Dimension((int)(Math.log(file.size)*50),10));
return progressBar;
}
}
}
I fixed it. I just changed
myTreeModel.insertNodeInto(file, parent, parent.getChildCount());
to
parent.add(file);
I don't know why it works now. But it does. Any comments are appreciated!