I'd like to display 100 floating cubes using DirectX
or OpenGL
.
I'm looking for either some sample source code, or a description of the technique. I have trouble getting more one cube to display correctly.
I've combed the net for a good series of tutorials and although they talk about how to do 3D
primitives, what I can't find is information on how to do large numbers of 3D
primitives - cubes
, spheres
, pyramids
, and so forth.
You say you have enough trouble getting one cube to display... so I am not sure if you have got one to display or not.
Basically... put your code for writing a cube in one function, then just call that function 100 times.
void DrawCube()
{
//code to draw the cube
}
void DisplayCubes()
{
for(int i = 0; i < 10; ++i)
{
for(int j = 0; j < 10; ++j)
{
glPushMatrix();
//alter these values depending on the size of your cubes.
//This call makes sure that your cubes aren't drawn overtop of each other
glTranslatef(i*5.0, j*5.0, 0);
DrawCube();
glPopMatrix();
}
}
}
That is the basic outline for how you could go about doing this. If you want something more efficient take a look into Display Lists sometime once you have the basics figured out :)