I had encountered a problem while using Loki::Singleton, Loki::SmartPtr, and std::vector under VC express 2008. Following is my source.
#include <iostream>
#include <vector>
#include <loki/Singleton.h>
#include <loki/SmartPtr.h>
class Foo {
public:
std::vector<Loki::SmartPtr<Foo>> children ;
void add() {
Loki::SmartPtr<Foo> f = new Foo ;
children.push_back(f) ;
}
Foo () {
}
~Foo () {
}
} ;
typedef Loki::SingletonHolder<Foo> SingletonFoo ;
int main ()
{
std::cout << "Start" << std::endl ;
SingletonFoo::Instance().add() ;
std::cout << "End" << std::endl ;
}
Compiling and linking has no problem, but after the program finished, an error pops:
Windows has triggered a breakpoint in test.exe.
This may be due to a corruption of the heap, which indicates a bug in test.exe or any of the DLLs it has loaded.
This may also be due to the user pressing F12 while test.exe has focus.
The output window may have more diagnostic information.
It seems some memory are deleted twice, I am quite not sure. Is that a bug of VC or I miss used Loki?
Thanks in advance.
As you're using VC, you should be able to run your code in debug mode, step by stp (F10,F11) to see where it breaks.
Anyway, looking at the Loki singleton code, it seems that the error comes from the assert in SingletonHolder::DestroySingleton() :
SingletonHolder<T, CreationPolicy, L, M, X>::DestroySingleton()
00837 {
00838 assert(!destroyed_); // there, but it's a wild guess
00839 CreationPolicy<T>::Destroy(pInstance_);
00840 pInstance_ = 0;
00841 destroyed_ = true;
00842 }
That function seems to be called by the LifetimePolicy (here DefaultLifetime) as this code suggests :
00800 template
00801 <
00802 class T,
00803 template <class> class CreationPolicy,
00804 template <class> class LifetimePolicy,
00805 template <class, class> class ThreadingModel,
00806 class MutexPolicy
00807 >
00808 void SingletonHolder<T, CreationPolicy,
00809 LifetimePolicy, ThreadingModel, MutexPolicy>::MakeInstance()
00810 {
00811 typename ThreadingModel<SingletonHolder,MutexPolicy>::Lock guard;
00812 (void)guard;
00813
00814 if (!pInstance_)
00815 {
00816 if (destroyed_)
00817 {
00818 destroyed_ = false;
00819 LifetimePolicy<T>::OnDeadReference();
00820 }
00821 pInstance_ = CreationPolicy<T>::Create();
00822 LifetimePolicy<T>::ScheduleDestruction(pInstance_, // here
00823 &DestroySingleton);
00824 }
00825 }
I'm not sure why it is called twice, but I guess the pointer to the singleton is first destroyed (the pointer, not the instance) on the SingletonHolder instance destruction and then the LifetimePolicy try to call it's DestroySingleton() function...
But I might be wrong, you'll have to check that.