I'm looking to load a Curve file in XNA but not through the content manager process e.g. Load("").
Is there any way to do this?
For example:
Curve curve = new Curve("filename"); or Curve curve = Curve.FromFile("filename"); // similar to loading texture2d and song.
Creating curve data in xml form and building/importing it using the content processor will work (and the easiest way to go) for PC, win7phone, & xb360. If you are planning more platforms than that, then yes, you would have to write your own.